Tuesday 18 May 2010

feedback from my game

on the 18th of may our game was tested by various people from my course and one person from outside of my course who had little knowledge about game designing. overall our game was liked by everyone but a few people thought the game was too quick when the ingredients are placed in the moulds, one idea to overcome this was to make the move the ingredients further down the conveyer belt to allow the player to think about making the next move before an ingredient is placed on the mould. Another problem was that one of the symbols designed for the game was hard to understand so we need to change this symbol again as well as the machines (splurgers) which did not appeal to the players, so i designed another machine for all the ingredients.

overall i slighty agree with some of the statements made by my peers but the comments about the symbols i desagree with because i found the symbol easy to identify and not confusing at all but this could be because i am a playing part in designing the game, so i have to respect their comments and take them on board.

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